Launch

Reach for Launch once the position has survived Positioning and there is a date on the calendar.

The launch reads the position. Run it before Positioning and it is launching a guess.

A launch is 80% preparation and 20% execution. When a team flips that ratio, launch day becomes the day they find out what they skipped.

Score Five Motions, Pick One Or Two

It scores inbound, outbound, product-led, community-led and partner-led, then forces a choice. Pick the top one or two. The rest are experiments or deferred. A budget spread across five channels executes none of them well.

The channel thinking comes from a published channel-testing method: list every channel, test a few cheaply, then go deep on the one that works. The phases come from a published launch methodology, credited in the skill's download.

The Preparation

Guardrails, Not Suggestions

Written into the skill so they don't get renegotiated at the moment of temptation:

The Proof Ladder

Rank Proof
1 A named customer on the record
2 A quote
3 A logo
4 A claim

The launch leads with the strongest tier it actually has, not the one it wishes it had.

The War Room

Five named roles with escalation paths: commander, customer response, technical monitor, social monitor, and content and comms. Response targets are numbers: social mentions answered inside fifteen minutes. A vague target doesn't get hit. A number gets an owner.

What It Writes

To the knowledge base: the motion decision and why, the kill rules per channel, the proof stack with its sources, the content plan dated and assigned, and the roster. Engine reads all of it.